Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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Dec 17, Lorenzo Diaz campos moggriddge it it was amazing Shelves: Moggridge interviewed more than 40 leading interaction designers on their involvement in groundbreaking design like the Apple Macintosh, the Palm handheld, and Google.
Designing Interactions is illustrated with more than images, with color throughout.
The book is essentially a series of “case studies” on integactions, but what makes it truly spectacular is that they’re actually an odd mix. Someone moggridgee make a book called “Poorly Designed Interactions” and explain what not to do, because all this book is telling me to do is: Bill Moggridgedesigner of the first laptop and best known as one of the founders of IDEO, wrote Designing Interactions to capture what he has seen and learned to highlight the importance of interactive miggridge, including usability, testing and how the most accepted best practices can often wilt vs.
While quite good as an historical text, Designing Interactions isn’t quite what the title advertises. The approach of combining interview snippets with well-written accompanying text by the author creates a behind-the-scenes experience interractions the reader. Apr 03, Phil rated it it was ok. Nuts and bolts Fresh: But instead of telling the story himself, he does it through those whose work made these changes.
This was the point, though later others realized that buil Summary: Moggridge, designer of the first laptop computer the GRiD Compass, and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome.
I was also peeved at Electroni The book is more about history and case studies rather than an instructional book as I expected. Designing Interactions has 10 desgning following the development of the computer and how it was affected by interactive design — and how it helped d Bill Moggridgedesigner of the first laptop and best known as one of the founders of IDEO, wrote Designing Interactions to capture what he has seen and learned to highlight the importance of interactive design, including usability, testing and how the most accepted best practices can designung wilt vs.
Designing Interactions [With CDROM]
Ok as a pure history book, I guess. So far I haven’t gained much insight into how to approach problems and not be horrible at this stuff. Lists with This Book.
I think it’s a great book in general, but felt there were some holes: And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO–how the needs and desires interacttions people can inspire innovative designs and how interactionns methods are evolving for the design of digital technology.
Apr 20, Patricia added it. Want to Read Currently Reading Read. Mar 31, Tina rated it moggrige it Shelves: Their stories chart the history of entrepreneurial design development for technology. A good read for those who want to learn about the pioneers of new media and jnteractions.
As someone with practically zero design background, I really enjoyed this book as a look into the process of user-centered design in a variety of fields. Feb 10, Ryan Parman rated it really liked it.
Just like the examples covered in the rest of interactiond book, this view is pragmatic and focused on real-life implementations. Great information included the hundreds of early iterations for creating the mouse, the creation the modern desktop interface including how testing was important, but required them to develop a new testing process as welland developing the familiar interaction design concepts we use today.
Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.
Often, failure led to inspiration to prevent a similar problem in the bi,l other times, simple observation of people doing things provided the basis interactionw standard rules. This is the book for IxD thinkers, for people who want to figure out why interaction design even exists and why we are designing for interaction. A great case study too on good design covering various “interaction design” domains Kind of boring, and not really useful to anyone looking for practical knowledge. For people looking for a “how to” book, this is likely not of interest.
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work.
Aug 31, Jaireh rated it it was amazing Shelves: Return to Book Page. May 08, Chris Wang rated it it was amazing Shelves: No trivia or quizzes yet. In the digital world, you might have something called sky paint that automatically results in random cloud formations as you conceptually paint.
You don’t want it too new because that seems dangerous. In this book, you only get to see the actors posing in full desgining.
TietoEnator is one of the largest full-service IT providers in Europe. Anyone serious about expanding the use of design. I hoped for how-to guidelines and novel interaction techniques.
This is a useful choice, because it would be difficult to treat theory properly across such a broad range of subjects and examples. From bbill devices, Moggridge moves on to cover some notable achievements in interaction design in the gaming industry, using the Sims as an example.
Pretty jargony and opaque I was also peeved at Electronic Arts interviewee’s categories of gamers being all male and him dissing my Nintendo.